Character Model
Head-
Here are a few screen shots i have compiled.
You are able to see 'In front view' the characters facial typology in low and high poly. Also a shot of Frozones head in perspective view.
Here is where i am at, at the moment with modelling Frozone. There are a few more adjustments which have to be made, for example; widening the mouth, nose, fixing the head and pushing in the jaw.
After i am satisfied with the head i will then start modelling the bust (Waist up).
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